Synk is a web project to solve the problem of running a D&D campaign and having no way to set the mood with music. Synk sets out to solve the problem by relaying the sounds the DM plays (and mixing) to the players in realtime.
The QR reporter was developed to solve the problem with broken lab computers going unreported for extended periods of time. Instead of a patron finding their way to a staff desk to report they just scan a code on the computer! It is currently in use by the UMBC Library.
Puppeteer is a multi-game stat, inventory, and stamina tracker. As you play your tabletop game all the players share the live data without having to use pen and paper.
MoarDammit is a SWF/MP4/WEBM gallery of short (<1 min) clips used to give the quick laugh. MoarDammit has been under development for a few years mainly to practice with Laravel and AngularJS.
A little fun open source project trying to get a generalized Typescript game Engine that works with 2D as well as 3D rendering. A big WIP
A simple little game that allows you, the player, to move around the board collecting blocks over time making interesting designs. The game gets harder the more you play as the board fills up with deadly blue tiles. (Not built with BlocksEngine)
The iTracker project is to increase general student involvement with the SGA. It aggregates information from their backend project service Basecamp and allows students to interact and have the opportunity to jump into projects.
Yelpy weather is a paper to answer the question, does the weather affect the ratings of yelp reviews? The project is built from the ground up using Hadoop technologies.
The inventory project was designed to replace OCS Inventory by simplifying the setup from the administrator side but give much more power to search the data given.
CritiqueMe was a quick week project to alleviate the problems of youtubers posting a video to get a critique but never leaving any critiques themselves. This site solves that by forcing the channel itself to have a comment sponsored by it
Designing: Designing user interfaces, logos, reports, modeling databases relational and nosql, normalization, reading data models, designing server-client API structure and communication, realtime systems, RESTful routing.
Databases: MySql/MariaDB, PostgresSQL, Redis, MongoDB, NeDB, SQLite, HBase, Accumulo, Cassandra. Experience with SQL & NoSQL databases.
Servers and Operating Systems: Linux, Debian, CentOS, Ubuntu, Docker, Vagrant, AWS, Google Cloud, Windows Server 2012/R2, Hyper-V, Virtual Box, LAMP, LEMP, MEAN, Continuous Integration, Hadoop Clusters, Teamcity.
Networking: TCP/IP, ISO/OSI, Ethernet, VPN, vLAN, Trunking, STP
Game Development: Unreal Engine 4, Unreal Dev Kit, Cryengine 3&5, Crude Self-made JS engine (BlocksEngine)