Celebrating the completion of Infectum's 60-page Game Design Document and preparing for revisions before fundraising begins. Development is scheduled to start in late April/May with a new two-column website design in progress.
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The first milestone of many.
Today is just a super productive day!
Celebrating a productive day completing the new Infectum website shell and sharing concept art of the QNA Structure from the development journal. The new site design is now live at InfectumGame.com.
Infectum Development
Huge development jump! The GDD hit 60 pages, mechanics section is done, and we got a shoutout on Machinima Central Podcast (even if they butchered my name). Up to 32 players per team confirmed!
Infectum Island
Showcasing a few hours of work on Infectum Island with a video demonstration. Development has since switched engines from CryEngine due to feature requirements.
Development Returns to Infectum
Infectum development is back after school tried to kill it! The game design doc is now a hefty 25 pages and growing. Learning LUA and C++ to make this zombie survival dream a reality - playable build coming soon!
World Machine Heightmap Importing Issues
Troubleshooting heightmap import issues from World Machine to CryEngine, including terrain clipping, smoothing problems, and orange glow artifacts. Solution found by resizing the heightmap to 4096x4096 despite the map being 8192x8192.
Infectum Extended Story
The full backstory of Infectum, set in 2303 on the newly discovered island of Neomor where a parasitic infection begins transforming visitors. Details the discovery of the QNA structure, the creation of the AIES battle suits, and humanity's fight to contain the spreading parasite.